Did you read what I said? Do you know what the GPL is... ?
"Valve could release it under GPL "
notice the valve... and I hope valve knows who's code is owned by a third
party.
The engine that valve got from ID is now GPL'ed by ID software that is why
they might agree to let valve release any code they have left .

" This is not the point.  It's not just about trade secrets
 and IP.  They want to sell this engine, every method for
 shading, rendering, etc... and you are saying this amounts
 to nothing.  You don't see big companies open sourcing
 games they are trying to profit from at the time.  This
 is a very competetive market."

Sorry I forget to say, I *JUST* talking about the dedicated server. Sorry my
mistake :)

----- Original Message -----
From: "Stan Bubrouski" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 03, 2003 10:27 PM
Subject: Re: [hlcoders] Re: HL2 Source Leaked


> Manip wrote:
> > In theory Valve could release it under GPL if the following is true:
> >
> > - ID software agree (I don't see why they wouldn't actually but they
might
> > not, as Quake 1, 2 are out and about....)
>
> ID software sells their engine software to third parties like Valve
> to make games.  They only release it as GPL when they feel
> it is no longer profitable.  This comparison by no means
> can be made here.  The game's source was leaked before the
> game was released, without Valve's permission or anyone elses.
>
> > - No third party has any code in the dedicated server, and if they do
> > couldn't only parts of the server be GPL'ed with links to compiled
binaries
> > to the third party IP ?
>
> How do you know which code is third party and which is theirs?
> If there is any third party code in the engine or anywhere
> else, it has already been released without permission.
>
> > - Valve don't have any 'top secret' tricks in their Dedicated server,
but
> > then you come back to the Compiled files for some 'secret' things and
open
> > source for the rest.
> >
>
> This is not the point.  It's not just about trade secrets
> and IP.  They want to sell this engine, every method for
> shading, rendering, etc... and you are saying this amounts
> to nothing.  You don't see big companies open sourcing
> games they are trying to profit from at the time.  This
> is a very competetive market.
>
> -sb
>
>
>
>
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