Why don't you look at OLO's bits on AMX modules, on the AMX site. There is also some examples under 'modules' section on the main site. Although producing AMX modules will limit the adminMod compatibility, that is a good place to start.
----- Original Message ----- From: "McCormack, Chris" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 13, 2003 9:37 AM Subject: RE: [hlcoders] if its worth it... where to begin ! > Just to add. I do know C++ and am a developer (but primarily in Java), the level of detail I want is a bit higher than "learn C++". > > -----Original Message----- > From: McCormack, Chris > Sent: 13 October 2003 09:19 > To: [EMAIL PROTECTED] > Subject: [hlcoders] if its worth it... where to begin ! > > > Hi folks > > I have been poking through the hlsdk and some amx scripts and have a nice mod idea I have planned out. The trouble is I just don't know where to begin physically coding a completely new mod ! Also with steam sdk not yet released and, a number of posts from mod coders having steam related coding problems I am wondering if now is not the best time to get heavily involved with hl1 coding. So I suppose a few questions : > > In order to get a simple (multiplayer) mod (nothing inside it, literally barebones code) running, where would I begin (no flames please I am genuine here). > > I have read about entries in liblist and where to place an existing mod under steam in order for it to be recognised etc and how to debug using vc, but not actually anything about "this is the place to start coding your mod, 101 create a class called blah.cpp, then some models, then maps/sounds/tex etc etc". > > I know it must have all been said before at some point, but has anyone got any constructive advice (stfw doesn't count :S ). > > If I can get some good advice/urls etc I intend to create a blog on the progress of my mod from day 1 (smile you may be in it ;) ). > > thanks in advance > > Chris > > (reply to me personally if you don't want to post to the list [EMAIL PROTECTED]) > > *********************************************** > This e-mail and its attachments are confidential > and are intended for the above named recipient > only. If this has come to you in error, please > notify the sender immediately and delete this > e-mail from your system. > You must take no action based on this, nor must > you copy or disclose it or any part of its contents > to any person or organisation. > Statements and opinions contained in this email may > not necessarily represent those of Littlewoods. > Please note that e-mail communications may be monitored. > The registered office of Littlewoods Limited and its > subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. > Registered number of Littlewoods Limited is 262152. > ************************************************ > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > *********************************************** > This e-mail and its attachments are confidential > and are intended for the above named recipient > only. If this has come to you in error, please > notify the sender immediately and delete this > e-mail from your system. > You must take no action based on this, nor must > you copy or disclose it or any part of its contents > to any person or organisation. > Statements and opinions contained in this email may > not necessarily represent those of Littlewoods. > Please note that e-mail communications may be monitored. > The registered office of Littlewoods Limited and its > subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. > Registered number of Littlewoods Limited is 262152. > ************************************************ > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders