The skill cvar is limited to a value between 0 and 3.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Caleb 'Ghoul' Delnay
> Sent: Sunday, January 04, 2004 3:33 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Adding a new skill level and Steam
>
> Alright, for my mod I'm messing around with adding a new
> difficulty level
> above Hard.  At a glance it's obvious the difficulty level is
> controlled
> by the "skill" cvar, but I've noticed something.  It appears that the
> engine caps the value of the skill cvar to 3.  I set it to 4,
> started a
> new game, and noticed in the console it said:
>
> GAME SKILL LEVEL:3
>
> It should be 4.  So I typed "skill" into the console and Steam's
> auto-complete put "skill 3", I removed the 3 and just sent
> skill, "skill
> is 3".  Now  that kind of puts a hindrance on adding another
> difficulty
> level since it can't go above 3.  I know I can hack around it pretty
> easily if I add a cvar to my mod and use that, but that
> forces players to
> edit their game.cfg and add that cvar in if they want to play that
> difficulty.  Since mod cvars can't be modified before the dll/map is
> loaded as they don't exist.
>
> Now all of this is in Steam like I mentioned.  Using GFCScape
> by Nem I was
> able to extract the NewGameDialog.res file and add a new
> radio button for
> the skill choices.  But I don't know what to (or if I even
> can) edit to
> make Steam start with my own skill level.  Right now it just
> starts the HL
> Hazard course similar to the training radio button.
>
> So does anyone have any ideas?  Thanks.
>
> --
> Caleb 'Ghoul' Delnay
> www.nocensmundus.net
>
>
>
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