Why not just make a really hard map ? -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Caleb 'Ghoul' Delnay Sent: Monday, January 05, 2004 4:09 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Adding a new skill level and Steam
Yeah that's the only solution I've come up with so far. Right now, I have it so in order to play the 4th skill level, they have to turn a specific cvar I made to 1 in their game.cfg (since that is loaded after the mod.dll, but before the skill is determined). I was just trying to see if there was a more friendly approach. I also take it I can't edit the way Steam launches my mod to take use of the radio button I added either? ( http://www.nocensmundus.net/pictures/new_game.jpg ) I was hoping there would be a way. -- Caleb 'Ghoul' Delnay www.nocensmundus.net > Looks like the best way would be to add in a new skill cvar. (duh > Sniper) > > Shouldn't be too much work. > > -Sniper > > ----- Original Message ----- > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, January 04, 2004 10:24 PM > Subject: RE: [hlcoders] Adding a new skill level and Steam > > >> The skill cvar is limited to a value between 0 and 3. >> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders