Also why is /Zi in a release build optimized for max speed? Isn’t that a debug
option?


>
> Are you talking about project options?
> Here are mine, I'm pretty sure they are default
>
> /nologo /G5 /MT /W3 /Zi /O2 /I "..\dlls" /I "..\engine" /I "..\common"
> /I "..\pm
> _shared" /I "..\game_shared" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D
> "QUIVER" /D
>  "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /D "CLIENT_WEAPONS"
> /Fr".\Releasehl/" /Fp".\
> Releasehl/hl.pch" /YX /Fo".\Releasehl/" /Fd".\Releasehl/" /FD /c
>
>
> Quoting [EMAIL PROTECTED]:
>
> > Make sure your project is building with /ML and not /MT.  Go to
> project
> > properties (assuming you're using MSVC) and make sure it's not
> compiling
> > against Multithreading libraries.
> >
> > I've had this exact error occur building modules for AMX* that
> deleted
> > pointers in linked lists.
> >      -----David "BAILOPAN" Anderson
> >
> >
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> >
> >
>
>
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