Also why is /Zi in a release build optimized for max speed? Isn’t that a debug option?
> > Are you talking about project options? > Here are mine, I'm pretty sure they are default > > /nologo /G5 /MT /W3 /Zi /O2 /I "..\dlls" /I "..\engine" /I "..\common" > /I "..\pm > _shared" /I "..\game_shared" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D > "QUIVER" /D > "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /D "CLIENT_WEAPONS" > /Fr".\Releasehl/" /Fp".\ > Releasehl/hl.pch" /YX /Fo".\Releasehl/" /Fd".\Releasehl/" /FD /c > > > Quoting [EMAIL PROTECTED]: > > > Make sure your project is building with /ML and not /MT. Go to > project > > properties (assuming you're using MSVC) and make sure it's not > compiling > > against Multithreading libraries. > > > > I've had this exact error occur building modules for AMX* that > deleted > > pointers in linked lists. > > -----David "BAILOPAN" Anderson > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders