Jeffrey "botman" Broome wrote:
We can spawn entities, look them up, modify certain aspects, why the hell can't we delete them?
You can.
Please can we have this *bug* fixed. I see this as a setback to anyone trying to create a mod.
What entities specifically can't you remove if you are creating your own MOD?
Oh, this looks like I have got the wrong end of the stick :)
I am looking to be able to add or remove spawn points, and also remove weapons from the CS.
Is this possible?
This is all new to me, and I am only part way through coding my first plugin for metamod. google searches and other peoples code have been invaluable in finding most things I needed to know. I have even downloaded the archived hlcoders mailing list before posting, and my interpretation of previous posts was that weapons could not be removed from the game.
2 other questions I have :)
1) Is there a way to force a client to drop a weapon without issuing the CLIENT_COMMAND(pEntity, "drop")? 2) Is there an easy way to see if a shield is being carried but not deployed? I have these 2 bits of code which hint on a solution, but I am hoping that asking here will give me a better insight.
// Block Server-Crash exploit if( pPlayer->v.sequence == 86 )
// Block shield exploit if( pPlayer->v.sequence == 98 )
Cheers,
Matt.
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