No, they don't.  As has been stated before, they are cached internally.
When I delete or add spawns, I get spawned at 0,0,0 and then the game
crashes.  You can CREATE_NAMED_ENTITY() just about anything but a spawn
point, and you can REMOVE_ENTITY() only things you created with
CREATE_NAMED_ENTITY().  This may have changed since I first found this out
(mid February), but try it yourself...

     -----David "BAILOPAN" Anderson

On Fri, 30 Apr 2004, Deadman Standing wrote:

> >>1] You cannot add new spawns dynamically to CS 1.6 anymore.
> >>2] You cannot remove spawns dynamically from CS 1.6 anymore.
>
> Double check how you were creating entities as CREATE_NAMED_ENTITY() and
> REMOVE_ENTITY() work fine in CS 1.6.
>
>
>
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