I started a debug session with hlds. I joined my server, typed "reconnect",
the server crashed and the debugger pointed me to this line where
"m_pCompany->m_flAmmoReplication" was used without checking that m_pCompany
wasn't NULL first. Ooops :(

> Message: 7
> From: "voogru" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: RE: [hlcoders] "reconnect" crash
> Date: Fri, 23 Jul 2004 16:55:41 -0400
> Reply-To: [EMAIL PROTECTED]
>
> What did you do? I've experienced this crash as well.
>
> My fix was applying the EF_NODRAW flag to the player in the
ClientDisconnect
> (after all the other disconnect functions are called).
>
>
>
> -----Original Message-----
> From: Sylvain Gravejat [mailto:[EMAIL PROTECTED]
> Sent: Friday, July 23, 2004 10:26 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] "reconnect" crash
>
> Ok, I thought retry was just performing reconnect a few times.
> I debugged a bit and managed to fix the bug anyway.
> Thanks.
>
>
> > Reconnect is more of a full resource propagrtion, much
> > like an connect
> >
> > retry just checks the basics, and the loads you into
> > the game
> >
> >
> >
> > --- Sylvain Gravejat <[EMAIL PROTECTED]>
> > wrote:
> > > What's the difference between the "reconnect" and
> > > "retry" commands?
> > >
> > > I'm having a major bug where a player performing
> > > "reconnect" crashes the
> > > server. "retry" however is working normally.
> > >
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> > >
> > >
> >
> >
> > =====
> >
> > hl2hosting.com
> >
> > AIM SN - amaperman
> >
> >
> >
> >
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