hlcoders
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2011/01/13
Re: [hlcoders] (no subject)
Adam "amckern" McKern
2011/01/13
Re: [hlcoders] (no subject)
Tom Edwards
2011/01/13
Re: [hlcoders] (no subject)
Garry Newman
2011/01/13
[hlcoders] (no subject)
gageateam
2011/01/13
Re: [hlcoders] Can't change weapon transparency
jetscope
2011/01/13
Re: [hlcoders] Can't change weapon transparency
Saul Rennison
2011/01/13
Re: [hlcoders] Can't change weapon transparency
jetscope
2011/01/13
Re: [hlcoders] Can't change weapon transparency
jetscope
2011/01/12
Re: [hlcoders] Can't change weapon transparency
Skillet
2011/01/12
[hlcoders] Can't change weapon transparency
jetscope
2011/01/11
[hlcoders] Custom NPC doesn't work when its a player companion
Tobias Kammersgaard
2011/01/08
Re: [hlcoders] Embedding Lua
Saul Rennison
2011/01/08
Re: [hlcoders] Client doesn't receive network vars from server
Adam "amckern" McKern
2011/01/08
Re: [hlcoders] Embedding Lua
Garry Newman
2011/01/08
Re: [hlcoders] Embedding Lua
Jonathan White
2011/01/08
[hlcoders] Client doesn't receive network vars from server
Marvin Kilp
2011/01/07
Re: [hlcoders] Custom render targets always 64x64?
Saul Rennison
2011/01/07
[hlcoders] Embedding Lua
Marvin Kilp
2011/01/07
Re: [hlcoders] Custom render targets always 64x64?
Cale Dunlap
2011/01/07
Re: [hlcoders] Custom render targets always 64x64?
Saul Rennison
2011/01/07
Re: [hlcoders] Custom render targets always 64x64?
Cale Dunlap
2011/01/07
Re: [hlcoders] Custom render targets always 64x64?
Cale Dunlap
2011/01/07
Re: [hlcoders] Custom render targets always 64x64?
Tom Edwards
2011/01/07
Re: [hlcoders] Custom render targets always 64x64?
Marvin Kilp
2011/01/07
Re: [hlcoders] Custom render targets always 64x64?
Saul Rennison
2011/01/07
Re: [hlcoders] Problems with source dedicated server running a source sdk mod
Asher Baker
2011/01/07
Re: [hlcoders] Custom render targets always 64x64?
Cale Dunlap
2011/01/07
Re: [hlcoders] Custom render targets always 64x64?
Saul Rennison
2011/01/07
[hlcoders] Custom render targets always 64x64?
Cale Dunlap
2011/01/07
Re: [hlcoders] Problems with source dedicated server running a source sdk mod
Marvin Kilp
2011/01/07
Re: [hlcoders] Problems with source dedicated server running a source sdk mod
Marvin Kilp
2011/01/07
Re: [hlcoders] Problems with source dedicated server running a source sdk mod
Tom Edwards
2011/01/07
Re: [hlcoders] Problems with source dedicated server running a source sdk mod
Marvin Kilp
2011/01/07
Re: [hlcoders] Problems with source dedicated server running a source sdk mod
Stephen Swires
2011/01/07
[hlcoders] Problems with source dedicated server running a source sdk mod
Marvin Kilp
2010/12/29
Re: [hlcoders] 30 pass shader?
Adam "amckern" McKern
2010/12/29
Re: [hlcoders] 30 pass shader?
Chris Green
2010/12/27
Re: [hlcoders] SMG model affects player rendercolor
Rodrigo 'r2d2rigo' Diaz
2010/12/27
Re: [hlcoders] SMG model affects player rendercolor
Maarten De Meyer
2010/12/27
[hlcoders] 30 pass shader?
Christopher Harris
2010/12/27
Re: [hlcoders] SMG model affects player rendercolor
drgreen2003
2010/12/27
Re: [hlcoders] SMG model affects player rendercolor
jetscope
2010/12/26
Re: [hlcoders] SMG model affects player rendercolor
Adam "amckern" McKern
2010/12/26
Re: [hlcoders] SMG model affects player rendercolor
Jamie Femia
2010/12/26
Re: [hlcoders] SMG model affects player rendercolor
Richard Hough
2010/12/26
Re: [hlcoders] SMG model affects player rendercolor
Jorge Rodriguez
2010/12/26
Re: [hlcoders] SMG model affects player rendercolor
Tom Edwards
2010/12/26
Re: [hlcoders] SMG model affects player rendercolor
David van der Staak
2010/12/26
Re: [hlcoders] SMG model affects player rendercolor
Simon Street
2010/12/26
Re: [hlcoders] SMG model affects player rendercolor
Giancarlo Rivas
2010/12/26
Re: [hlcoders] SMG model affects player rendercolor
Giancarlo Rivas
2010/12/26
[hlcoders] SMG model affects player rendercolor
jetscope
2010/12/15
Re: [hlcoders] Control and acquire data from outside the game
Simon Rapilly
2010/12/15
Re: [hlcoders] Control and acquire data from outside the game
Tom Edwards
2010/12/15
[hlcoders] Control and acquire data from outside the game
Thaddeus W
2010/12/14
Re: [hlcoders] Faceposer 2009
James Warner
2010/12/14
Re: [hlcoders] Faceposer 2009
Tobias Kammersgaard
2010/12/14
Re: [hlcoders] Faceposer 2009
Cory de La Torre
2010/12/14
Re: [hlcoders] Faceposer 2009
Cory de La Torre
2010/12/14
Re: [hlcoders] Faceposer 2009
Tom Edwards
2010/12/14
Re: [hlcoders] Faceposer 2009
Cory de La Torre
2010/12/14
Re: [hlcoders] Faceposer 2009
Cory de La Torre
2010/12/14
Re: [hlcoders] Faceposer 2009
Tom Edwards
2010/12/14
[hlcoders] Faceposer 2009
Cory de La Torre
2010/12/13
Re: [hlcoders] Simple question...
Stephen Swires
2010/12/13
Re: [hlcoders] Simple question...
Ben Palmer
2010/12/13
[hlcoders] Simple question...
AndreaZzZ
2010/12/09
Re: [hlcoders] Colliding with BSP (GoldSrc) - Messing with therenderer
Trevor 'Drak'
2010/12/09
Re: [hlcoders] Colliding with BSP (GoldSrc) - Messing with the renderer
Tom Schumann
2010/12/09
Re: [hlcoders] Implementing a CoD-style killcam in a multiplayer mod
Stephen Swires
2010/12/09
Re: [hlcoders] Implementing a CoD-style killcam in a multiplayer mod
Saul Rennison
2010/12/08
Re: [hlcoders] Colliding with BSP (GoldSrc) - Messing with the renderer
Adam "amckern" McKern
2010/12/08
[hlcoders] Colliding with BSP (GoldSrc) - Messing with the renderer
Trevor 'Drak'
2010/12/08
Re: [hlcoders] Implementing a CoD-style killcam in a multiplayer mod
Stephen Swires
2010/12/08
Re: [hlcoders] Implementing a CoD-style killcam in a multiplayer mod
Saul Rennison
2010/12/08
Re: [hlcoders] Implementing a CoD-style killcam in a multiplayer mod
Stephen Swires
2010/12/08
Re: [hlcoders] Implementing a CoD-style killcam in a multiplayer mod
Adam "amckern" McKern
2010/12/08
[hlcoders] Implementing a CoD-style killcam in a multiplayer mod
Saul Rennison
2010/12/05
Re: [hlcoders] Anyone know of an animation pack for social actions?
Sam
2010/12/05
Re: [hlcoders] Anyone know of an animation pack for social actions?
Phlox
2010/12/04
Re: [hlcoders] Day of Defeat: Source Materials
ev mcleod
2010/12/04
Re: [hlcoders] Day of Defeat: Source Materials
Darren VanBuren
2010/12/04
[hlcoders] Day of Defeat: Source Materials
Hydra Antar
2010/12/03
Re: [hlcoders] Anyone know of an animation pack for social actions?
Matt Hoffman
2010/12/03
Re: [hlcoders] Anyone know of an animation pack for social actions?
Minh
2010/12/03
[hlcoders] Anyone know of an animation pack for social actions?
Phlox
2010/12/03
Re: [hlcoders] CounterStrike application...
Marc DiMillo
2010/12/03
Re: [hlcoders] CounterStrike application...
Igoreso
2010/12/03
Re: [hlcoders] CounterStrike application...
Dexter Haslem
2010/12/03
Re: [hlcoders] CounterStrike application...
Adam "amckern" McKern
2010/12/03
Re: [hlcoders] CounterStrike application...
Richard Patsch
2010/12/03
Re: [hlcoders] CounterStrike application...
Dexter Haslem
2010/12/03
Re: [hlcoders] CounterStrike application...
Richard Patsch
2010/12/03
Re: [hlcoders] CounterStrike application...
Marc DiMillo
2010/12/03
[hlcoders] CounterStrike application...
Richard Patsch
2010/12/01
[hlcoders] Rain Splash Effect
James Warner
2010/12/01
Re: [hlcoders] (no subject)
Cory de La Torre
2010/12/01
Re: [hlcoders] (no subject)
Dexter Haslem
2010/12/01
Re: [hlcoders] (no subject)
Nova Silisko
2010/12/01
Re: [hlcoders] Some questions
AndreaZzZ
2010/12/01
Re: [hlcoders] Some questions
Matt Boone
2010/12/01
[hlcoders] Some questions
AndreaZzZ
2010/12/01
Re: [hlcoders] Tony's Rain Splash tutorial on VDC
Tony "omega" Sergi
2010/11/30
Re: [hlcoders] Tony's Rain Splash tutorial on VDC
Matt Hoffman
2010/11/30
Re: [hlcoders] Tony's Rain Splash tutorial on VDC
Adam "amckern" McKern
2010/11/30
[hlcoders] Tony's Rain Splash tutorial on VDC
James Warner
2010/11/29
Re: [hlcoders] (no subject)
Cory de La Torre
2010/11/29
Re: [hlcoders] (no subject)
Caleb Smith
2010/11/29
Re: [hlcoders] (no subject)
AndreaZzZ
2010/11/29
[hlcoders] Post-Processing
AndreaZzZ
2010/11/29
Re: [hlcoders] (no subject)
Jeffrey "botman" Broome
2010/11/29
[hlcoders] (no subject)
gageateam
2010/11/29
Re: [hlcoders] (no subject)
Cory de La Torre
2010/11/29
Re: [hlcoders] (no subject)
Bob Somers
2010/11/29
Re: [hlcoders] Weapon script overrides
Nova Silisko
2010/11/29
Re: [hlcoders] (no subject)
Adam "amckern" McKern
2010/11/29
Re: [hlcoders] (no subject)
Cory de La Torre
2010/11/28
Re: [hlcoders] (no subject)
Nova Silisko
2010/11/28
Re: [hlcoders] (no subject)
Nova Silisko
2010/11/28
Re: [hlcoders] (no subject)
Cory de La Torre
2010/11/28
[hlcoders] (no subject)
gageateam
2010/11/28
Re: [hlcoders] AppID 217?
Andy Nemer
2010/11/27
Re: [hlcoders] Weapon script overrides
Nova Silisko
2010/11/27
Re: [hlcoders] Weapon script overrides
Nova Silisko
2010/11/27
Re: [hlcoders] AppID 217?
Matt Hoffman
2010/11/27
Re: [hlcoders] AppID 217?
Andy Nemer
2010/11/27
Re: [hlcoders] Weapon script overrides
Nova Silisko
2010/11/27
Re: [hlcoders] AppID 217?
Matt Hoffman
2010/11/27
Re: [hlcoders] AppID 217?
Andy Nemer
2010/11/27
Re: [hlcoders] AppID 217?
Didrole
2010/11/27
[hlcoders] AppID 217?
Andy Nemer
2010/11/27
Re: [hlcoders] Weapon script overrides
Saul Rennison
2010/11/26
Re: [hlcoders] Weapon script overrides
Nova Silisko
2010/11/26
Re: [hlcoders] Weapon script overrides
Nova Silisko
2010/11/26
Re: [hlcoders] Weapon script overrides
Nova Silisko
2010/11/26
Re: [hlcoders] Weapon script overrides
Saul Rennison
2010/11/26
[hlcoders] Weapon script overrides
Nova Silisko
2010/11/22
[hlcoders] Gravity Gun vs The "use key" pick-up
Igoreso
2010/11/21
Re: [hlcoders] Make mouse movement change the pitch instead of the yaw in asw?
Caleb Smith
2010/11/21
Re: [hlcoders] Make mouse movement change the pitch instead of the yaw in asw?
Ian Beecraft
2010/11/20
[hlcoders] Make mouse movement change the pitch instead of the yaw in asw?
Caleb Smith
2010/11/18
Re: [hlcoders] Gravity Gun vs The "use key" pick-up
Ryan Sheffer
2010/11/17
[hlcoders] Gravity Gun vs The "use key" pick-up
Trevor 'Drak'
2010/11/17
Re: [hlcoders] Old-school motion blur on Orange box
Adam "amckern" McKern
2010/11/17
Re: [hlcoders] Old-school motion blur on Orange box
Igoreso
2010/11/17
Re: [hlcoders] Old-school motion blur on Orange box
Adam "amckern" McKern
2010/11/17
Re: [hlcoders] Replacing Source Engine 2007 Rain with Rain like L4D2
Cory de La Torre
2010/11/16
[hlcoders] Old-school motion blur on Orange box
Igoreso
2010/11/16
Re: [hlcoders] Replacing Source Engine 2007 Rain with Rain like L4D2
Marek Sieradzki
2010/11/16
Re: [hlcoders] Replacing Source Engine 2007 Rain with Rain like L4D2
Marek Sieradzki
2010/11/16
Re: [hlcoders] Replacing Source Engine 2007 Rain with Rain like L4D2
Cory de La Torre
2010/11/16
Re: [hlcoders] Replacing Source Engine 2007 Rain with Rain like L4D2
Trevor 'Drak'
2010/11/16
Re: [hlcoders] Replacing Source Engine 2007 Rain with Rain like L4D2
Marek Sieradzki
2010/11/16
Re: [hlcoders] Replacing Source Engine 2007 Rain with Rain like L4D2
Tony "omega" Sergi
2010/11/16
Re: [hlcoders] Old-school motion blur on Orange box
Adam "amckern" McKern
2010/11/16
Re: [hlcoders] Old-school motion blur on Orange box
Igoreso
2010/11/16
Re: [hlcoders] Replacing Source Engine 2007 Rain with Rain like L4D2
nick seavert
2010/11/16
Re: [hlcoders] Replacing Source Engine 2007 Rain with Rain like L4D2
Cory de La Torre
2010/11/15
Re: [hlcoders] Duplicate Keys with KeyValues
Andrew Ritchie
2010/11/15
[hlcoders] Duplicate Keys with KeyValues
Trevor 'Drak'
2010/11/14
Re: [hlcoders] Creating VGUI Menus with tabs?
Adam "amckern" McKern
2010/11/14
Re: [hlcoders] Creating VGUI Menus with tabs?
Trevor 'Drak'
2010/11/14
Re: [hlcoders] Creating VGUI Menus with tabs?
Trevor 'Drak'
2010/11/14
[hlcoders] Replacing Source Engine 2007 Rain with Rain like L4D2
nick seavert
2010/11/14
Re: [hlcoders] Old-school motion blur on Orange box
Igoreso
2010/11/13
Re: [hlcoders] Old-school motion blur on Orange box
Adam "amckern" McKern
2010/11/13
[hlcoders] Old-school motion blur on Orange box
Igoreso
2010/11/12
Re: [hlcoders] Creating VGUI Menus with tabs?
Andrew Ritchie
2010/11/12
Re: [hlcoders] Creating VGUI Menus with tabs?
Tony "omega" Sergi
2010/11/12
Re: [hlcoders] Creating VGUI Menus with tabs?
Trevor 'Drak'
2010/11/12
Re: [hlcoders] Creating VGUI Menus with tabs?
Saul Rennison
2010/11/12
[hlcoders] Creating VGUI Menus with tabs?
Trevor 'Drak'
2010/11/12
Re: [hlcoders] Remember June 2006?
Tobias Kammersgaard
2010/11/12
Re: [hlcoders] Starting...
Yannick Milhahn
2010/11/12
Re: [hlcoders] (no subject)
Zach Kanzler
2010/11/12
Re: [hlcoders] (no subject)
Cory de La Torre
2010/11/12
Re: [hlcoders] (no subject)
Jeffrey "botman" Broome
2010/11/12
[hlcoders] (no subject)
gageateam
2010/11/12
Re: [hlcoders] gamerules?
Tom Edwards
2010/11/11
Re: [hlcoders] Starting...
Adam "amckern" McKern
2010/11/11
Re: [hlcoders] Starting...
Mehrplus
2010/11/11
Re: [hlcoders] Starting...
Mehrplus
2010/11/11
[hlcoders] gamerules?
Trevor 'Drak'
2010/11/11
Re: [hlcoders] Starting...
Adam "amckern" McKern
2010/11/11
Re: [hlcoders] Starting...
Yannick Milhahn
2010/11/11
Re: [hlcoders] Starting...
Tobias Kammersgaard
2010/11/11
Re: [hlcoders] Starting...
Yannick Milhahn
2010/11/11
Re: [hlcoders] Starting...
Jeffrey "botman" Broome
2010/11/11
[hlcoders] Starting...
Yannick Milhahn
2010/11/11
Re: [hlcoders] Is the list working right, or what.
Simon Rapilly
2010/11/10
Re: [hlcoders] Where to place / Editing Entity's Client-Side (Let's try this again)
Tony "omega" Sergi
2010/11/10
Re: [hlcoders] Where to place / Editing Entity's Client-Side (Let's try this again)
Tom Edwards
2010/11/10
Re: [hlcoders] Where to place / Editing Entity's Client-Side (Let's try this again)
Jonas 'Sortie' Termansen
2010/11/10
Re: [hlcoders] Where to place / Editing Entity's Client-Side (Let's try this again)
Stephen Micheals
2010/11/10
Re: [hlcoders] Where to place / Editing Entity's Client-Side (Let's try this again)
Tom Edwards
2010/11/10
Re: [hlcoders] Is the list working right, or what.
Sam
2010/11/10
Re: [hlcoders] Where to place / Editing Entity's Client-Side (Let's trythis again)
Trevor 'Drak'
2010/11/10
[hlcoders] Where to place / Editing Entity's Client-Side (Let's try this again)
Trevor 'Drak'
2010/11/10
Re: [hlcoders] Is the list working right, or what.
Trevor 'Drak'
2010/11/10
Re: [hlcoders] Is the list working right, or what.
Igoreso
Earlier messages
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