Well i have been testing for awhile now and it seems like it is only
head/body dependant. For example the head dmg will be 130 from 0 to
100 units away and 128 dmg from 101 to 200 units and so on. But the
body (chest/stomach/legs/arms) is different. But is there an equation
of somekind to calculate the exact damage depending on distance or do
i have to make that on my own?


On Fri, 24 Sep 2004 20:00:49 -0400, Imperio59 <[EMAIL PROTECTED]> wrote:
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> >   1. CS Damage system (Freecode)
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> >Message: 1
> >Date: Fri, 24 Sep 2004 01:35:40 -0400
> >From: Freecode <[EMAIL PROTECTED]>
> >To: [EMAIL PROTECTED]
> >Subject: [hlcoders] CS Damage system
> >Reply-To: [EMAIL PROTECTED]
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> >He i was wondering how the damage is done depending on the distnace
> >between attacker and victim in CS. Maybe some calculations or info on
> >this will be helpfull.
> >
> >
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> I suppose it's based on the Length2D of a vector... You could just make
> a vector between the 2 players and print the Length2D values in console
> to get a rough idea of what the numerical values are, then divide the
> Length2D by a value of your choosing and tweak it to balance things out...
>
> But i'm not 100% sure CS bullets do less damage depending on the
> distance between the 2 players, although i'm sure they do ballistics
> calculations (such as bullets go through thin enough walls of certain
> types or materials, etc)
>
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