> It was possible with HL1. You could play with multiple copies of > the same game (i.e. CD key) in a LAN. The number of allowed copies > was limited. I can't remember the number, I think it was pretty > high, like four or five. I don't see why that should be any > different with HL2. So I do think it is possible. I'm just afraid > we won't see this for HL2, seeing how Valve is handling things > currently. :(
I know back when I was developing HL1 mods, I used two computers to debug all of the time. It's hard to even use bots to debug everything because sometimes you need them to do something specific like say, shoot a particular body part, and maybe they do it, maybe they don't. I tend to think that guess is accurate on Valve's current strategy. But I really don't see what the harm in allowing only two connections with the same CD key. That's not going to be an exciting LAN game. And possibly allow only the special condition, only works if one of the duplicate CD keys is the host? That way there's at most one set of duplicates, assumedly the mod developer. The idea is to put a kibosh in LAN party piracy without throwing a wrench into the debugging that mod devs have to do. -- Bob Aman _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

