teddy: cubemaps are generated by the map. env_cubemap (?) entities
(yes, more than one. Look at the cbble source) take a screenshot of
the area they're in and determine what the cubemap for that area looks
like. you want to load hl2 normally and then impulse 82(?) to get the
spheres to test the cubemap with. it's in the hammer reference docs,
IIRC.


On Tue, 23 Nov 2004 20:45:12 +1000, Teddy <[EMAIL PROTECTED]> wrote:
> I was trying to find a way to build cubemaps for my maps, I think it
> will require running the /sourcesdk/hl2.exe file. But when you try to
> run it, it asks for filesystem_stdio.dll (which i presume is needed to
> run our mods in non-steam mode). Will valve release this with the Full
> SDK? Or will we need to run them in some kind of steam "development"
> mode?
>
> Teddy
> http://dystopia-mod.com/
>
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