Maybe he is basing it on the leak. hmmm

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Michael
Shimmins
Sent: 29 November 2004 10:42
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Realtime radiosity & Source ?


How on earth can you make such a claim?  You think just because it isn't
implemented in HL2 that the Source Engine isn't capable of it?

Who's to say HL2 exposed 100% of the functionality of the Source Engine.

Why not wait until we see what can be done with it, before blindly
stipulating that which can not.

Michael

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Partelly
Sent: Monday, 29 November 2004 8:37 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Realtime radiosity & Source ?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
http://www.valvesoftware.com/sourcelicense/enginefeatures.htm
states that the Source engine supports realtime radiosity lighting. This is
obviously false and Valve should take it out from their web page.
--


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