If the model has no animation, I am assuming there is some sort of
"default" animation setup in the compiler that compiles the model from
whatever platform you use to the HL2 model platform.
Especially if a variable is supposed to be passed to the function.

Teddy wrote:

Now.. i'm confused. I did a debug message to see if the
SequenceDuration() of the model is being set properly.. and it is. So
the anim code says it's playing the right sequence, and reads the
sequence duration from the model, yet the model still has no
animation?

Makes none sense!


On Fri, 3 Dec 2004 17:09:25 +1000, Teddy <[EMAIL PROTECTED]> wrote:


Hello code folk,

As i'm sure you're all aware, the default "Create a new mod" code has
two annoying bugs in it:
a) the terrorist player model won't play any animations (and gives
errors to this effect)
b) all prop_physics_multiplayer cause major collision errors when you
bump into them. either causing the player to get stuck, or teleporting
them to some weird location

Has anyone got any insight on how to fix this? It seems to be so
smooth in HL2DM, and at least in CS:S it pushes you off the objects
(sv_bounce 1 dosen't even work with the sdk).

Thanks in advance,
Teddy




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