Ok, moving from WON to steam is slightly annoying, but it is easy when you find out how. make sure you have a liblist.gam first. then you will need to change your kb_act.lst file in the gfx/shell folder. the WON version of the files dont work with the steam menu in game. heres one i made for poke 646 when i wanted to play it on steam
"blank" "==========================" "blank" " Movement " "blank" "==========================" "+forward" "Move forward" "+back" "Move back" "+left" "Turn left" "+right" "Turn right" "+moveleft" "Move left" "+moveright" "Move right" "+speed" "Walk" "+jump" "Jump" "+duck" "Duck" "+moveup" "Swim up" "+movedown" "Swim down" "+lookup" "Look up" "+lookdown" "Look down" "+strafe" "Strafe modifier" "+mlook" "Mouse look" "+klook" "Keyboard look" "+use" "Use" "blank" "==========================" "blank" "#Valve_Communication_Title" "blank" "==========================" "+voicerecord" "#Valve_Use_Voice_Communication" "messagemode" "#Valve_Chat_Message" "messagemode2" "#Valve_Team_Message" "blank" "==========================" "blank" "#Valve_Combat_Title" "blank" "==========================" "+attack" "#Valve_Primary_Attack" "+attack2" "Secondary Attack" "invnext" "Next weapon" "invprev" "Previous weapon" "+reload" "reload" "slot1" "Selection 1" "slot2" "Selection 2" "slot3" "Selection 3" "slot4" "Selection 4" "slot5" "Selection 5" "slot6" "Selection 6" "slot7" "Selection 7" "slot8" "Selection 8" "slot9" "Selection 9" "slot10" "Selection 10" "impulse 100" "#Valve_Flashlight" "impulse 201" "#Valve_Spray_Logo" "blank" "==========================" "blank" "#Valve_Miscellaneous_Title" "blank" "==========================" "+showscores" "#Valve_Display_Scores" "snapshot" "#Valve_Take_Screen_Shot" "quit" "#Valve_Quit_Game" i think the trick is in having a blank at the top then you can make your own splash screen, menu music and startup-movies by following these tutes http://articles.thewavelength.net/548/ http://articles.thewavelength.net/395/ http://articles.thewavelength.net/410/ then it should be all good. if you get lost look at a mod that you already have for steam and see what they did. -Draco ----- Original Message ----- From: "Vyacheslav Djura" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, December 04, 2004 8:01 AM Subject: [hlcoders] steam and mod question > Hello, > > I never used Steam and until that day used Half-Life 1.1.0.8. Today > I've updated it via Steam and... there is no custom game. I've > searched Steam support and found that I should just copy mod dir > into SteamApps\AccountName\Half-Life folder, but that doesn't do > anything. My mod is not registered anywhere in Steam, it is in > development - Decay. Can someone point me how to run it in new > Half-Life? Thanks a lot! > > -- > Best regards, > Vyacheslav mailto:[EMAIL PROTECTED] > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders