Yes, you should be able to use all the ones exported by the engine, material system, filesystem and studiorender. The game factory supplies ones exported by the game dll. The missing factory is the vphysics library, I will look at getting that added, in the mean time try this snippet:
// Load the dependent components g_PhysicsDLL = filesystem->LoadModule( "vphysics" , NULL, false ); physicsFactory = Sys_GetFactory( g_PhysicsDLL ); if ( !physicsFactory ) { Error( "Sys_LoadPhysicsDLL: Failed to load vphysics\n" ); } !(physics = (IPhysics*)physicsFactory(VPHYSICS_INTERFACE_VERSION, NULL)) Make sure you also do a filesystem->UnloadModule() on destruction. - Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Friday, December 03, 2004 5:23 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Other interfaces in serverplugin > Hello, > > I tried to use another interface in the serverplugin, but it didnt > worked. Can we use other interfaces there? If yes, which? > > Greets, > > Ronny > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders