CON_COMMAND_F with flags FCVAR_GAMEDLL should fit
your needs.
Greets
Ronny
In the default plugin project if I register a console command within
'convar.cpp' the clients can "see" and use the command as well as the
server
console. If however I register a command within 'serverplugin_empty.cpp'
the
client can not see the console command but the server can.
I would just register them all within convar.cpp (obviously) but then I
don't get access to any engine calls etc. How is convar.cpp set to
register
the console commands on the client AND server?
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