For a plugin you should use FCVAR_PLUGIN.

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny
Schedel Sent: Saturday, December 04, 2004 12:52 PM To:
[EMAIL PROTECTED] Subject: Re: [hlcoders] Console command
for clients?

> CON_COMMAND_F with flags FCVAR_GAMEDLL should fit your needs.
>
> Greets
> Ronny
>
>
> > In the default plugin project if I register a console command within
> > 'convar.cpp' the clients can "see" and use the command as well as
> > the server console. If however I register a command within
> > 'serverplugin_empty.cpp' the
> > client can not see the console command but the server can.
> >
> > I would just register them all within convar.cpp (obviously) but
> > then I don't get access to any engine calls etc. How is convar.cpp
> > set to register the console commands on the client AND server?
> >
> >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to