Ronny Schedel wrote:
Did you tried IServerGameClients::GetPlayerState()?
There are some angles too... I dont know, maybe
it helps you.
No, I didn't try it last night because I didn't know how to load the
IServerGameClients interface. After Ronny's reply, I'm assuming I can
load it using gameServerFactory(). I'll try it tonight and see how it goes.
--
Jeffrey "botman" Broome
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