Sorry, I should have been more precise. The IEngineSound::PrecacheSound() function provided by the IENGINESOUND_CLIENT_INTERFACE_VERSION interface is a client only interface. On a server you need to use the IENGINESOUND_SERVER_INTERFACE_VERSION interface (same member function). You should do this before any clients connect.
- Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Tuesday, December 07, 2004 11:46 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Sound precaching does not work! > In HL1 I could precache sound, models and sprites in a server plugin. > Serverside precaches didnt needed a RES file, it was a great > advantage. > > Greets > Ronny > > > > Precaching sounds is a client function, not a server ability. > > > > - Alfred > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders