Sorry, I should have been more precise. The
IEngineSound::PrecacheSound() function provided by the
IENGINESOUND_CLIENT_INTERFACE_VERSION interface is a client only
interface. On a server you need to use the
IENGINESOUND_SERVER_INTERFACE_VERSION interface (same member function).
You should do this before any clients connect.

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny
Schedel Sent: Tuesday, December 07, 2004 11:46 AM To:
[EMAIL PROTECTED] Subject: Re: [hlcoders] Sound
precaching does not work!

> In HL1 I could precache sound, models and sprites in a server plugin.
> Serverside precaches didnt needed a RES file, it was a great
> advantage.
>
> Greets
> Ronny
>
>
> > Precaching sounds is a client function, not a server ability.
> >
> > - Alfred
> >
>
>
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