Ronny Schedel wrote:

Vector direction = origin + Vector(0, 0, 100);

The server shows some warnings, it tells me, x and y are out of range,
but the effect is shown. Wierd :\

I would have thought the direction would be a normalized vector (i.e. length = 1.0). Maybe you should normalize the 'direction' vector before creating the effect and see if that helps make things better.

--
Jeffrey "botman" Broome

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