Teddy wrote:
Someone's gonna hafta try to cut down the netcode of the vehicles alot
before we can feasibly use them in multiplayer
Knowing what I know about other physics engines (not knowing all that
much about Havok), flying vehicles usually require less bandwidth to
keep the client and server in sync with each other because they have
simpler physics properties. Wheeled vehicles tend to have more contacts
with the ground and have things like complex suspension/steering which
all need to be replicated between the server and all clients.
If you are making a futuristic MOD (like UT2004), make all of your
vehicles flying vehicles (or very low hovering vehicles).
If you're doing a Road Rally kind of MOD, or a Demolition Derby kind of
MOD, best of luck to you. :)
--
Jeffrey "botman" Broome
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