If your mod is only going to be boats, then wouldnt the lack of
acctually base players being replaced with vehicles balance out the
bandwidth issues slightly?


On Wed, 15 Dec 2004 08:10:38 +0100, tei <[EMAIL PROTECTED]> wrote:
>
> Has other nice guy say (botman?) you can always cheat (maybe use "fliing
> vehicles" but fake a water plane, or something similar) or has Jay say,
> you can optimize the sdk for your purpose
>
> total conversions are much more about breaktrough than to continue
> clonning stuff...  its normal to push the limits with TC
>
>
> ChessMess wrote:
> > I find this incredibly troubling considering that a main focal point
> > of our mod is vehicular in nature (Hydroplane Racing). Can someone
> > from Valve comment on this situation and what if any steps they are
> > taking to help address this problem?
> >
> > ChessMess
> > HydroRacers 2
> > http://HydroRacers.StratacticStudio.Com
>
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