> > So basically what your saying is Vehicle based mods are a no > go for the source engine?
This is totally not true. The SDK does not currently have an optimized network data model for vehicles, but it's completely possible to optimize (or otherwise redefine) the network data for vehicles in a mod. The current implementation works well for single player games, but it does use a fair amount of bandwidth. It would be straightforward to move much of the data over to the client and out of the network stream. Without doing more analysis of your mod and the current bandwidth usage of vehicles it's hard to say how much you'd need to strip from the stream. I don't have a date for when we'll release an internally developed solution. Jay _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders