Has anyone had any luck getting tracer fire to work in a multiplayer game? Currently I'm making a call to MakeTrace in CSDKPlayer::FireBullet. The call is made shortly after the check for bDoEffects. BasePlayer then hands this call off to the currently active weapon. At any rate, I get crashes at seemingly random spots shortly after the code executes. These crashes happen in Attachment related code as well as DispatchEffects among others. Sometimes I can get one or two tracers to fire off before it dies. Anyone have any suggestions? Thanks
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