changing the view offset actually changes the "virtual" _position_ of the eye, I think the angle is a bit different, but yeah definitly manipulating the angle a little bit would make it look better.
On Tue, 18 Jan 2005 02:55:38 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote: > After looking at the peeking I am starting to think this would be more like > a side step left / right... > > I think rolling the player 5-10 degress right / left will probably make the > motion a little better. > > Would the same apply to set the roll ? > I know I wouldn't use SetEyeOffset but I quess it is basically the same > thing just rolling the player views right or left. > Kind of like how when you flipped the jeep you got stuck in that weird angle > lol.. > > Ill keep playing > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > > ----- Original Message ----- > From: "Hasan Aljudy" <[EMAIL PROTECTED]> > To: <hlcoders@list.valvesoftware.com> > Sent: Tuesday, January 18, 2005 1:41 AM > Subject: Re: [hlcoders] Peeking - Left / Right > > > Glad I could help > > > >>Its the vising/pvs/phs info still correct if you move ViewOffset? > > hmm .. lol I really hvae no idea about this, but I'd guess the view > > offset is taken into account when updating this info. > > > > > > On Tue, 18 Jan 2005 01:02:31 -0500, r00t 3:16 <[EMAIL PROTECTED]> > > wrote: > >> Thank you very much for the pointers Hasan. > >> I have the peeking working, although now that I have it working I may > >> change > >> it so it is more of a roll of the player instead of just shifting the > >> camera > >> over. > >> > >> But thanks again for the help... > >> > >> r00t 3:16 > >> CQC Gaming > >> www.cqc-gaming.com > >> ----- Original Message ----- > >> From: "Hasan Aljudy" <[EMAIL PROTECTED]> > >> To: <hlcoders@list.valvesoftware.com> > >> Sent: Monday, January 17, 2005 8:39 AM > >> Subject: Re: [hlcoders] Peeking - Left / Right > >> > >> > There was a player method to get forward, right and up directions .. > >> > not sure exactly what is it .. something like EyeVectors(&forward, > >> > &up, &right) where you pass vector pointers to it and it puts the > >> > direction in them. > >> > this gives you the right direction of the player, you can get the left > >> > easily (it's the negative of the right) "left = -right;" if that > >> > doesn't work, try "left = right * -1"; > >> > now if you call "VectorMA( original_offset, 21, right, &new_offset );" > >> > it shopuld set new_offset to correctly represent your new desired > >> > offset. > >> > > >> > > >> > On Mon, 17 Jan 2005 04:08:36 -0500, r00t 3:16 <[EMAIL PROTECTED]> > >> > wrote: > >> >> Ok I have the peeking somewhat working but still totally not correct.. > >> >> > >> >> I am basically changing the default view from 0,0,64 to -21,0,64 > >> >> > >> >> When facing North (I think that is the right direction ) works great > >> >> :) > >> >> However when I move for example facing EAST I no longer lean left I > >> >> lean > >> >> back or if im facing SOUTH I am not leaning right... > >> >> > >> >> Which is not correct. > >> >> > >> >> I am using player->SetViewOffset to set the camera view. > >> >> I guess my problem is not sure how to be able to SetViewOffset > >> >> depending > >> >> on > >> >> the direction of the player player. > >> >> > >> >> I had looked at the VectorMA, not sure what info I need to pass to > >> >> this > >> >> however. > >> >> I want to lean left / right about 15 - 20 degrees... > >> >> > >> >> > >> >> r00t 3:16 > >> >> CQC Gaming > >> >> www.cqc-gaming.com > >> >> > >> >> ----- Original Message ----- > >> >> From: "Hasan Aljudy" <[EMAIL PROTECTED]> > >> >> To: <hlcoders@list.valvesoftware.com> > >> >> Sent: Sunday, January 16, 2005 10:02 PM > >> >> Subject: Re: [hlcoders] Peeking - Left / Right > >> >> > >> >> > it's vector math, if you have a point, and you want a point away > >> >> > from > >> >> > it at a certain distance in a certain direction you can easily > >> >> > calculate the new point. The sdk has a funciton called VectorMA > >> >> > which > >> >> > takes four paramters I believe .. first is the initial point, second > >> >> > is direction, third is distance, 4th is a pointer to result. > >> >> > > >> >> > > >> >> > On Sun, 16 Jan 2005 21:15:21 -0500, r00t 3:16 > >> >> > <[EMAIL PROTECTED]> > >> >> > wrote: > >> >> >> I want to implement this, and I some what have this working, > >> >> >> however. > >> >> >> player->SetViewOffset(); Needs to be adjusted depending on the > >> >> >> players > >> >> >> position in the world. > >> >> >> > >> >> >> For example. if I set the SetViewOffset to -20 x, If I am facing I > >> >> >> believe > >> >> >> North on the map I lean the correct way. However if I turn to the > >> >> >> east > >> >> >> and > >> >> >> try to lean the player seems to lean back... > >> >> >> > >> >> >> How would I be able to set this depending on the players position? > >> >> >> Or is there a better way to do this? > >> >> >> > >> >> >> r00t 3:16 > >> >> >> CQC Gaming > >> >> >> www.cqc-gaming.com > >> >> >> > >> >> >> _______________________________________________ > >> >> >> To unsubscribe, edit your list preferences, or view the list > >> >> >> archives, > >> >> >> please visit: > >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> >> > >> >> >> > >> >> > > >> >> > _______________________________________________ > >> >> > To unsubscribe, edit your list preferences, or view the list > >> >> > archives, > >> >> > please visit: > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > > >> >> > > >> >> > > >> >> > >> >> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> >> > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders