I can't speak for most people here but the current SDK is "sparse" I
personally like learning the engine by doing most the basic work
myself but I think most people would like a solid base to work off,
and not have to create the basics like A round timer for example.

Erik, Can I ask what is planned for the next version of the SDK? I
know that there is going to be a "physics fix" by Jay Stelly. Anything
else we should expect?


On Tue, 18 Jan 2005 10:30:41 -0800, Erik Johnson <[EMAIL PROTECTED]> wrote:
> Please be very specific when talking about what is broken with the SDK.
>
> We'll work on any problems or difficult areas that you're running in to.
>
> Erik
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
> Sent: Tuesday, January 18, 2005 5:30 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] HL2DM SDK in January or February?
>
> I think it has todo with so much stuff that is broken or non
> functional in the current SDK that has to-do with it.
>
> I would rather have most of the "grunt" work done for me then having
> to reimplement basic stuff like scoreboards or team menus. While I do
> admit implementing it yourself is a great way to learn the ins and
> outs of the engine, i'm sure most people would like a fully functional
> base to work from.
>
> On Tue, 18 Jan 2005 02:56:20 -0600, DOOManiac
> <[EMAIL PROTECTED]> wrote:
> >
> > I get the impression that most people are wanting the "standard"
> things
> > to be there already for them, like scoreboards and teamplay systems
> > (including voice icons and chat coloring and stuff), rather than
> coding
> > their own.
> >
> > For some beginners (I consider myself once, so perhaps I can speak for
> > them, since I'm a dumbass) I also think a lot of it has to do with
> just
> > fear of putting work into something now, and not knowing what to do to
> > merge the code later.
> >
> > I just want a fully working spectator mode cause I don't feel like
> > fixing the broken one. heh
> >
> > ------------------
> > Russell "DOOManiac" Weed
> > ------------------
> > [EMAIL PROTECTED]
> > ------------------
> >
> > Alfred Reynolds wrote:
> > > The code for HL2DM won't be until February at the earliest. I am
> > > interested as to why people want it. It doesn't contain anything
> more
> > > that the current SDK.
> > >
> > > The only real difference is has some HL2 weapons predicted (the
> current
> > > SDK has all its weapons predicted also) and it has a some more
> examples
> > > to work from. If you want to make a HL2DM clone or get more examples
> > > then it will be useful, otherwise...
> > >
> > > - Alfred
> > >
> > > ----Original Message----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Jose
> Luis
> > > Gonzalez Sent: Sunday, January 16, 2005 11:40 PM To:
> > > hlcoders@list.valvesoftware.com Subject: [hlcoders] HL2DM SDK in
> > > January or February?
> > >
> > >
> > >>This is a multi-part message in MIME format.
> > >>--
> > >>[ Picked text/plain from multipart/alternative ] The one million
> > >>dollar question. Will Valve release HL2DM this month ??, any news
> > >>about it??
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.com
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
- Ben Davison
- http://www.shadow-phoenix.com

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to