When we release it you will see :) - Alfred
----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bug Sent: Tuesday, January 18, 2005 12:14 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] HL2DM SDK in January or February? > Sorry are you saying you are adding the ability to communicate with > end users in the next release or that we, just as a general note, > should use > CreateMessage() to send things to users? > > How does DIALOG_ENTRY take input from a user? > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > Reynolds > Sent: 18 January 2005 18:55 > To: hlcoders@list.valvesoftware.com > Subject: RE: [hlcoders] HL2DM SDK in January or February? > > We will be releasing a basic bot API for plugins (with a very simple > example). We have also extended the IPlayerInfo structure to return > more data about player. You should use the > IServerPluginHelpers::CreateMessage() function to communicate with > end users from a plugin (oh, and we added a DIALOG_ENTRY message type > that lets you prompt a user for input). > > - Alfred > > > ----Original Message---- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Josh Sent: > Tuesday, January 18, 2005 7:08 AM To: hlcoders@list.valvesoftware.com > Subject: RE: [hlcoders] HL2DM SDK in January or February? > > > Any possibility of any server plugin updates? Perhaps the ability to > > change a user's origin? It would be great if there could be a > > function that allows us to modify the damage done per shot before > > it is processed. > > > > Not sure if you wanted a feature request or not :P > > > > Also, will hudmessages be fixed for CS:S? > > > > Thanks, > > Josh > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > > Reynolds Sent: Monday, January 17, 2005 11:28 PM > > To: hlcoders@list.valvesoftware.com > > Subject: RE: [hlcoders] HL2DM SDK in January or February? > > > > The code for HL2DM won't be until February at the earliest. I am > > interested as to why people want it. It doesn't contain anything > > more that the current SDK. > > > > The only real difference is has some HL2 weapons predicted (the > > current SDK has all its weapons predicted also) and it has a some > > more examples to work from. If you want to make a HL2DM clone or > > get more examples then it will be useful, otherwise... > > > > - Alfred > > > > ----Original Message---- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Jose > > Luis Gonzalez Sent: Sunday, January 16, 2005 11:40 PM To: > > hlcoders@list.valvesoftware.com Subject: [hlcoders] HL2DM SDK in > > January or February? > > > > > This is a multi-part message in MIME format. > > > -- > > > [ Picked text/plain from multipart/alternative ] The one million > > > dollar question. Will Valve release HL2DM this month ??, any news > > > about it?? > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders