Random number? Where is that number coming from? We need more info to help you fix this problem.
What happens if you do this: int pitch = GetOuter()->LookupPoseParameter( "aim_pitch" ); if ( pitch < 0 ) return; SetOuterPoseParameter( pitch, -90 ); Does your player model pitch change at all? -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jose Luis Gonzalez Sent: Tuesday, January 18, 2005 3:05 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] RE: HL2DM SDK in January or February? Matt, i discovered something This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] One note, Matt. First: I fixed the physics bugs with the code in <http://www.sourcewiki.org/> www.sourcewiki.org Well, when I walk in a room and touch a physics object (a chair or a table), the pitch parameter turns, but only one time. I used cl_showanimstate to see it. The aim_pitch turns from 0.0 to random number and the HL2DM model change the pose animation Why this change?? Sorry for my English. >I change the pose parameter in this function in >base_playeranimstate.cpp, >Using HL2DM animations. >void CBasePlayerAnimState::ComputePoseParam_BodyPitch() >{ > // Get pitch from v_angle > float flPitch = m_flEyePitch; > if ( flPitch > 180.0f ) > { > flPitch -= 360.0f; > } > flPitch = clamp( flPitch, -90, 90 ); > > // See if we have a blender for pitch > int pitch = GetOuter()->LookupPoseParameter( "aim_pitch" ); > if ( pitch < 0 ) > return; > SetOuterPoseParameter( pitch, flPitch ); > g_flLastBodyPitch = flPitch; >} > >I changed LookupPoseParameter("body_pitch") >with LookupPoseParameter( "aim_pitch"). But don't work. > >Can this be a pitch bug in SDK?? -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders