Hi again, I still not figured it out. I tried serveral things but still no actions. Everyone knows that the slay command: 'engine->ClientCommand(pEntity, "kill\n"); ' is.
But what about SLAP. GetHealth? Sethealth? Doesn't reqonize. Also for teleport, Im not that good in C++, so any help would be great. Like a piece of code, website. Things like that. Thanks Frank. ----- Original Message ----- From: "Lance Vorgin" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Monday, January 10, 2005 5:59 AM Subject: Re: [hlcoders] Player command - Health control? Damage? > Well, my friend qizmo and I have gotten slap working well. My > contribution was the actual slapping: get a CBaseEntity of the player > you want to slap and use the Teleport function to change his velocity > to some random vector. As for dealing damage, this is compliments of > theqizmo: static_cast<CBasePlayer*> the CBaseEntity, then do > Event_Killed(CTakeDamageInfo( blah )); to kill him, then Event_Dying() > to make him run through the motions of actually dying. To modify his > health just use SetHealth and GetHealth - but make sure to check if it > goes to 0 or below, as you'll have to kill him yourself if it happens. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders