Great suggestions..... I'd love for that to be implemented too.

Mike.

----- Original Message -----
From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Thursday, January 20, 2005 9:17 AM
Subject: RE: [hlcoders] SDK update


This would be a good idea, for those that also only
work with the code


--- "Tony \"omega\" Sergi" <[EMAIL PROTECTED]> wrote:

Couldn't you guys add an option to "Extract Source
Code" which would just
put an untouched version of the sdk, read only
inside the sourcesdk folder,
so we can diff whenever without actually running
create a mod and creating
new configurations? It would make things easy. And
thenm let the refresh sdk
content update that one if it exists, but only if.
(so non-programmers don't
need to have the source out of the GCF)

What I ended up doing this time was using GCFScape
and just unpacked the
source dir to a folder off of c: so I could diff.

Would be cool to have an option right there in the
sdk for it.


-----Original Message----- From: Alfred Reynolds [mailto:[EMAIL PROTECTED] Sent: January 19, 2005 9:46 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] SDK update

Refresh SDK content just updates the various tools
and example content
in the SDK. You need to "Create A Mod" to extract
the new code.

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Jeffrey
"botman" Broome Sent: Wednesday, January 19, 2005
6:28 PM To:
hlcoders@list.valvesoftware.com Subject: Re:
[hlcoders] SDK update

> Ben Davison wrote:
> > I've run a diff on the old code and the new
code, and for some
> > reason it's coming up with no changes to the
code.
>
> Did it say "Copying Files.  Please wait..." for
about 2 or 3 minutes
> right after you clicked on "Play Games->Source
SDK"?
>
> I also did a "Refresh SDK Content", just for fun.
>
> I got differences all over the place (first 2
files in
> cl_dll\game_control, NavProgress.cpp and
NavProgress.h are new).
>
> There's LOTS of changes in sdk\nav_*.*
>
> Are you doing a Single Player MOD or Multiplayer
MOD?

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