David Nelson wrote:
--
[ Picked text/plain from multipart/alternative ]
I think he probably needs to read Half-Life 2's history in the Raising the
Bar book, Gamespot's articles, and the various other articles about how
Half-Life came to be.  (Originally it got its ideas from the book Mist (by
Stephen King I think))  But other than that I think he's come up with that
idea from what he heard earlier.

Steam was originally invented to maximize profits without the publisher.
They also stated that they would be willing to license steam out to other
companies.  And they also stated (early on) that steam would be a great way
to distribute mods to other users.  Now I have a feeling that if some GREAT
mods come out Valve might allow them to distribute through Steam.  And I
think if another mod that takes off like Counter-Strike comes out they would
be glad to help the authors sell it while they take a cut (or they could
just buy the game)

I think the guy is nuts for saying there will be money in the long run.. he
s got the wrong idea in modding.  Unless you want to build an expansion, you
should just build a mod because you love games and not for money!  And if
money finds your way.. well then great that's even better!  But the beauty
of the mod community is that anyone can make an idea a reality without
having to deal with budgets, time lines, and limits on the authors
creativity.  To be making a mod for money just seems like a bad idea.  These
are just my thoughts.. and I guess the only way to know for sure is to wait
and see..

thanks,
David
--



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Please keep it on-topic guys..

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Reply via email to