Sure, and the guys who made the mods get some pretty good jobs as
well... (and can realize their dreams). I don't see a sort of abusing
here, its Valve's right to buy these games as they developed the engine
+ materials to get them even going. And those who get hired + get
interest sales, are getting their cut as well.

Of course being 'nice' is not the 'only' purpose of Valve. Yet, its
better then saying "hey, we got a url, and you got the sdk. Go play with
it and don't bug us while we are working on HL3.5 :P"

===============================================
Stefan Hendriks
FunDynamic & RealBot
http://www.fundynamic.nl
http://realbot.bots-united.com
http://www.bots-united.com

===============================================

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens
[EMAIL PROTECTED]
Verzonden: woensdag 26 januari 2005 22:16
Aan: hlcoders@list.valvesoftware.com
Onderwerp: Re: [hlcoders] Documentation


S. Hendriks wrote:
> Actually you pay for HL2 itself and get the SDK as a free optional
> tool. So everything that Valve provides is in courtisy and cannot be
> held as a product you payed for and can force 'support' from ;) In
> that sense, Valve is doing a very good job! Replying to mails,
> contributing to this list. Updating the sdk and source engine by user
> input. Very neat!
>

Eh. My point is, they don't (and shouldn't - I know I wouldn't!) do this
to be nice. As I tried explaining earlier, modsupport is a *very* strong
selling-point (cs, ro, dod, tf, sf etc etc) and they have nothing but
profits and fame to make from it.


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