Sure, and the guys who made the mods get some pretty good jobs as well... (and can realize their dreams). I don't see a sort of abusing here, its Valve's right to buy these games as they developed the engine + materials to get them even going. And those who get hired + get interest sales, are getting their cut as well.
Of course being 'nice' is not the 'only' purpose of Valve. Yet, its better then saying "hey, we got a url, and you got the sdk. Go play with it and don't bug us while we are working on HL3.5 :P" =============================================== Stefan Hendriks FunDynamic & RealBot http://www.fundynamic.nl http://realbot.bots-united.com http://www.bots-united.com =============================================== -----Oorspronkelijk bericht----- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: woensdag 26 januari 2005 22:16 Aan: hlcoders@list.valvesoftware.com Onderwerp: Re: [hlcoders] Documentation S. Hendriks wrote: > Actually you pay for HL2 itself and get the SDK as a free optional > tool. So everything that Valve provides is in courtisy and cannot be > held as a product you payed for and can force 'support' from ;) In > that sense, Valve is doing a very good job! Replying to mails, > contributing to this list. Updating the sdk and source engine by user > input. Very neat! > Eh. My point is, they don't (and shouldn't - I know I wouldn't!) do this to be nice. As I tried explaining earlier, modsupport is a *very* strong selling-point (cs, ro, dod, tf, sf etc etc) and they have nothing but profits and fame to make from it. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders