On Thu, 3 Feb 2005 18:16:02 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote:

> I should of asked more specifically where would this be accomplished at?

In YOUR code.  See the "Ask Dr. Math" post I made earlier in this thread.

There isn't already any code in the Half-Life2 SDK that handles
real-world bullet velocities.  You will have to add all that part
yourself.

You could create a class for each bullet (with it's current
location/velocity, etc) and have a CBulletManager class that manages
all of the bullets currently flying around the level.  Tick the
CBulletManager object once per frame and have it do all the bullet
updating/movement/velocity changes and deal out the damages.

Jeffrey "botman" Broome

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to