On Thu, 3 Feb 2005 18:16:02 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> I should of asked more specifically where would this be accomplished at? In YOUR code. See the "Ask Dr. Math" post I made earlier in this thread. There isn't already any code in the Half-Life2 SDK that handles real-world bullet velocities. You will have to add all that part yourself. You could create a class for each bullet (with it's current location/velocity, etc) and have a CBulletManager class that manages all of the bullets currently flying around the level. Tick the CBulletManager object once per frame and have it do all the bullet updating/movement/velocity changes and deal out the damages. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders