Ok, thanks Yahn
That is kind of what I figured...



r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Wednesday, February 16, 2005 10:25 AM
Subject: RE: [hlcoders] Intermission


No, you need to have your own timer (can be based on
gpGlobals->curtime/frametime).  Treat gpGlobals->curtime as read-only in
the code.  The engine needs to control it and it gets reset every time
the map restarts anyway.

Yahn

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: Wednesday, February 16, 2005 6:40 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Intermission

During the intermission, I use gpGlobals->curtime to check if it is
greater then the roundtimer.
If it is, we goto the intermission screen, (currently just a scoreboard)

Where I am sort of stuck is, when im in intermission do I want to reset
the
gpGlobals->curtime to 0 while in intermission, then reset again when the
next round starts?

Or what would be the best way to do this?




r00t 3:16 CQC Gaming www.cqc-gaming.com


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