Would it be helpful for us to write a detailed how-to on how to set this up like Mike is describing using Perforce or CVS or VSS?
I don't think it would Yahn. Perforce is an extremly expensive program and VSS can only be used over a lan envorioment(IIRC) CVS and subversion is where it's at for us modders. On Fri, 18 Feb 2005 19:11:25 +0000, Ben Davison <[EMAIL PROTECTED]> wrote: > CVS > > http://www.anandtech.com/IT/showdoc.aspx?i=2310 > > SVN > http://tortoisesvn.tigris.org/docs/TortoiseSVN_en/ch03s02.html > > The SVN tutorial is a bit harder to follow. > > > On Fri, 18 Feb 2005 12:08:02 -0600, Justin Harvey <[EMAIL PROTECTED]> wrote: > > You only have to merge if you want to, your mod will work fine with out > > merging. > > So, again, it's up to you, do it or don't, from what Valve has said your mod > > will not break. > > -- > > www.neotokyohq.com > > > > > > Quoting Imperio59 <[EMAIL PROTECTED]>: > > > > > Ok, > > > I'm not done merging the 150+ files i need to yet, but i want a few > > > explanations: > > > Why change the entire game events listener/sender system? Why was that > > etc > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > -- > - Ben Davison > - http://www.shadow-phoenix.com > -- - Ben Davison - http://www.shadow-phoenix.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders