HL1 had this handy little function in the game rules

int CountPlayers( void )
{
        int     num = 0;

        for ( int i = 1; i <= gpGlobals->maxClients; i++ )
        {
                CBaseEntity *pEnt = UTIL_PlayerByIndex( i );

                if ( pEnt )
                {
                        num = num + 1;
                }
        }

        return num;
}

modify that for HL2.


--
**********************
Draco
Coder for Perfect Dark and Kreedz Climbing
http://perfectdark.game-mod.net

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