I think its okay. Everything works perfect while your the server.

i would be looking to see if you have implemnted your
calls in the weapon function correct in the mp game
rules, or what ever it is you use.


--- Knifa <[EMAIL PROTECTED]> wrote:



Hi all.

I'm working on a mod called SourceForts where you
build forts and fight
each other in teams.
Everytime a player tries to do something, the game
crashes (client, not
server)
If you're hosting it, everything works fine.

The only things I've done are
   Added a weapon to freeze physics objects
(weapon_freezer, shared
between the client and server)
   Added a logical entity to control game state,
which has been added
to the globals (server-side, is there a client one?)
   Edited the client spawn code for items, so that
they get diffrent
weapon depending on the state (server-side)
   Changed the team names
   Changed the game description

Does anyone get any problems like this?

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