Thanks. Here's my suspicious code: if ( FStrEq( pcmd, "!giveammo" ) ) { CBaseEntity * pBase=pEntity->GetUnknown()->GetBaseEntity(); if (pBase) { CBaseCombatWeapon * pWeapon = pBase->MyCombatCharacterPointer()->GetActiveWeapon(); if (pWeapon) { pWeapon->m_iClip1 = 1000; pWeapon->m_iClip2 = 1000; } } return PLUGIN_STOP; }
This is in SekkusuServerPlugin::ClientCommand( edict_t *pEntity ) If I comment out the code changing m_iClip1 and m_iClip2, it still won't load, but when I comment out CBaseCombatWeapon * pWeapon = pBase->MyCombatCharacterPointer()->GetActiveWeapon(); It loads fine but I lose any functionality. The weird thing is that the code _should_ never execute until I send the command !giveammo in the console, and it compiles/builds fine it just won't load. I'm using the Counter-Strike: Source most recent dedicated server DLL. Thank you, Daniel Jennings ----- Original Message ----- From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Monday, February 21, 2005 10:06 PM Subject: RE: [hlcoders] Server Plugins refusing to load > I will have a look at the code and see why it isn't doing this already. > > - Alfred > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of David > Anderson > Sent: Monday, February 21, 2005 9:30 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Server Plugins refusing to load > > On linux, you can try to use something like strace (you may have to log > the output) to catch where calls are messing up. But in the end, it > would be very helpful if Valve included some sort of > dlerror()/FormatMessage() output when a plugin fails to load. > > -----David "BAILOPAN" Anderson > http://www.sourcemod.net/ > > Daniel Jennings wrote: > > Is there any way to tell why my Server Plugins (on Linux dedicated > > server) are refusing to load? They compile and link correctly but I > > cannot tell why they wont load. > > > > Thank you, > > Daniel Jennings > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders