This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Would the collsion group code I was given stop the player from colliding with it already or would I need to add something to it?
>You can't hit it with a trace if it's SOLID_NONE. The collision group >thing should keep all other traces/physics from hitting it. Players can >definitely walk through SOLID_BSP entities as long as their collision >groups don't collide. > > > > >>-----Original Message----- >>From: [EMAIL PROTECTED] >>[mailto:[EMAIL PROTECTED] On Behalf Of Knifa >>Sent: Friday, February 25, 2005 8:00 AM >>To: hlcoders@list.valvesoftware.com >>Subject: Re: [hlcoders] Getting a trace to hit off a non solid entity >> >>It all works (and the way I had it before it worked too) >> >>I need to know how to get the trace to hit the entity even >>when it's NOT solid (with SOLID_NONE) It works if you make it >>SOLID_BSP, but a player can't walk through that and things can't move >> >> >> >>>>>But this doesn't work, it still hits it. >>>>> >>>>> >>>>> >>>>> >>>So you also need a case for collision groups lower than the brush's >>>collision group: >>> if ( collisionGroup1 == COLLISION_GROUP_FORTSITE_TEAM1 || >>>collisionGroup1 == COLLISION_GROUP_FORTSITE_TEAM2 ) >>> return false; >>> >>> >>>_______________________________________________ >>>To unsubscribe, edit your list preferences, or view the list >>> >>> >>archives, please visit: >> >> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> >>> >>> >>> >>-- >>Knifa >>SourceForts >>http://knd.org.uk/sourceforts/ >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list >>archives, please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > -- Knifa SourceForts http://knd.org.uk/sourceforts/ -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders