What about using a font file / hud element then just animating the element depending on the spread?
and possibly selecting different fonts (halflife2.ttf ) ?


Hope that makes sense.



r00t 3:16
CQC Gaming
www.cqc-gaming.com

----- Original Message ----- From: "Imperio59" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Tuesday, March 01, 2005 9:56 AM
Subject: [hlcoders] Re: Animating reticles?



Simple, use an animated texture instead of a font for your crosshair (file type instead of font type in weapon script file, after the selection icon definitions), then use a certain frame based on how large the reticle needs to be, or you could have different textures for each frame, but that'd be cumbersome and less practical :)


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