Uhm, if those files are zero'd then you have other problems. The .vcproj files are the equivalent of .dsp in vc6. if you're missing those 2 files, then none of the solutions should work, because both solutions use the same .vcproj files. And you said you're able to use the everything_sdk.sln but not the game one, which if those two vcproj files were zero'd, that wouldn't even work.
You virus scanned lately? -----Original Message----- From: David Kiger [mailto:[EMAIL PROTECTED] Sent: March 16, 2005 10:43 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] game_SDK.sln in "Modify HL2 Multiplayer" Well, it appears I've found at least part of the reason that the .sln file isn't happy. Both the files you listed are 0 bytes on a fresh HL2 MP mod. I'm guessing I'm going to have to get a completely clean SDK install. I'd rather not reinstall all of Steam, so can you tell me what I need to get rid of to get a clean SDK? On Wed, 16 Mar 2005 16:04:36 -0800, Mike Dussault <[EMAIL PROTECTED]> wrote: > BTW, this doesn't have to block you on anything. Just open > src\dlls\hl_sdk.vcproj and src\cl_dll\client_sdk.vcproj separately if > game_sdk.sln isn't working. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.7.3 - Release Date: 15/03/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.7.3 - Release Date: 15/03/2005 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders