Make sure "newfont" is the actual name of the font, which is possibly different from the font's filename. Also remove the space from the "newfont " entry.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Heritage Sent: Tuesday, March 22, 2005 3:35 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Need help with custom fonts please So I made my own font, put it my mod's resource folder, edited ClientScheme.res and nothing works. I'm having lots of trouble with the redundant unnecessary scripting stuff. Here is my virtual font I scripted HudText { "1" { "name" " newfont " "tall" "32" "weight" "0" "antialias" "1" "additive" "1" "custom" "3" } } The reason I had to make this thing is because halflife hud font doest have letters and I wanted to add a letter or two into my hud without changing the hl2 font. So I made my new font called "newfont" which is just the hl2 font with the letters I needed which replaces some of those weapon symbols, then I added what would appear to be like the correct stuff at the bottom of the ClientScheme.res file CustomFontFiles { "1" "resource/HALFLIFE2.ttf" "1" "resource/HL2MP.ttf" "2" "resource/HL2crosshairs.ttf" "3" "resource/newfont.ttf" } Now, I am probably missing something somewhere, but before I extract every script file from the .GCF pack and do a massive search for text in files to compare what I may be or may not be missing, I figured I would just ask here because im becoming very frustrating with these scripts. I don't even like scripts. I'm going to have to figure out a way to unscripted most everything because I don't want the server admins changing the weapon values etc.. etc.. or the clients messing up their gui/huds. Anyway, if someone could tell me how to add a new font, I would appreciate it. And lets not even talk about compiling VTF files because I'll blow up! I really hate TGA files, can't we just got back to bitmaps and sprites, what the hell is a shader, lol. I'm going to start needing hl2-sdk antidepressant pills. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders