Alfred (some what offtopic) when I try to modify some of the elements
of the multiplayer tab in the HL2DM code, I cannot delete the picture
of the player or model selector drop down list using the VGUI editor
that's inbuilt into source.

Do I have to do some voodoo magic with the ui code?

On Apr 8, 2005 1:54 AM, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> No, Mods do not have the ability to add code to the GameUI. There are a
> couple hacks that will let you change the layout, but  they are not
> recommended.
>
> - Alfred
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
> Dance
> Sent: Thursday, April 07, 2005 4:44 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] OptionsSubMultiplayer.res
>
> Is it possible to create code-driven UI here? For example, HL2DM and
> CS:S have model selection and spray support on this tab. How do these
> work?
>
> (I swear I found a document on how to do this once.. maybe it was for
> HL1...)
>
> --JD
>
> On Apr 7, 2005, at 4:32 PM, Matt Boone wrote:
>
> > I don't think its possible to add controls to this panel with just a
> > .res file change. You should add your cvar checkbox to the multiplayer
>
> > advanced dialog, which is scriptable via cfg/settings.scr.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > kingkoozime
> > Sent: Thursday, April 07, 2005 12:43 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: [hlcoders] OptionsSubMultiplayer.res
> >
> > Anyone have any experience with editing OptionsSubMultiplayer.res? I'd
>
> > like to add a checkbox to change a convar. All I can see is a field in
>
> > each object called "Command," but I can't find where the commands are
> > defined.
> >
> > -kingk
> >
> >
> >
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--
- Ben Davison
- http://www.shadow-phoenix.com

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