Hmm... Where / how are the bounding boxes defined?
On Apr 27, 2005, at 4:17 PM, Matt Boone wrote:
Do your hitboxes extend outside of the bounding box?
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Dance
Sent: Wednesday, April 27, 2005 1:04 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HitBoxes ?
We are noticing this too. The hitboxes seem like they should work
using
sv_showhitboxes / sv_showimpacts, but when ducking, the bullets pass
right through the hitbox, particularly the head hitbox. Anyone know
what the root cause of this is?
--JD
On Jan 3, 2005, at 3:21 AM, r00t 3:16 wrote:
Anyone notice when you run / crouch / jump etc The hit box is off? It
seemed to do this is CS:S also and I thought it was a CS:S bug.
However it is also doing the same thing in the MP SDK..
Anyone else notice this?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
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