Why fake holograms when you can make REAL holograms with half-life?
A real way to make 3d holograms its to save 1 s demo. Then load the demo with timespeed lowered to zero, and unsticky the player view to move around the map.
got Matrix?
Yet another interesting device its to put the camera looking at a player, then rotate the camera doing screenshots. Say.. 360 screenshots. Then join all the screenshots as a avi. Matrix alike effect :D
I have a deja-vu :D
Jay Stelly wrote:
If you use the screenshot or jpeg command sequentially as below it just dumps the screen to disk, so everything is rendered through the normal path.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern" Mckern Sent: Tuesday, May 17, 2005 6:00 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] (semi OT) 3d panoramas
Will the envmap, take your video settings into account, such as having everything up full bore?
Also thanks Jay, i'll be doing this latter on
Adam
--- Jay Stelly <[EMAIL PROTECTED]> wrote:
You could emulate the envmap command with setang & screenshot (or jpeg) plus you need to force fov 90 for a 6 shot cubemap:
fov 90 setang 0 0 0 screenshot setang 0 90 0 screenshot setang 0 180 0 screenshot setang 0 270 0 screenshot setang -90 0 0 screenshot setang 90 0 0 screenshot
(this generates the cube faces in rt, bk, lf, ft, up, dn order equivalent to envmap)
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