Why fake holograms when you can make REAL holograms with half-life?

A real way to make 3d holograms its to save 1 s demo. Then load the demo
with timespeed lowered to zero, and unsticky the player view to move
around the map.

got Matrix?

Yet another interesting device its to put the camera looking at a player,
then rotate the camera doing screenshots. Say.. 360 screenshots. Then
join all the screenshots as a avi. Matrix alike effect :D

I have a deja-vu :D


Jay Stelly wrote:
If you use the screenshot or jpeg command sequentially as below it just
dumps the screen to disk, so everything is rendered through the normal
path.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Adam "amckern" Mckern
Sent: Tuesday, May 17, 2005 6:00 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] (semi OT) 3d panoramas

Will the envmap, take your video settings into account, such
as having everything up full bore?

Also thanks Jay, i'll be doing this latter on

Adam

--- Jay Stelly <[EMAIL PROTECTED]> wrote:


You could emulate the envmap command with setang & screenshot (or
jpeg) plus you need to force fov 90 for a 6 shot cubemap:

fov 90
setang 0 0 0
screenshot
setang 0 90 0
screenshot
setang 0 180 0
screenshot
setang 0 270 0
screenshot
setang -90 0 0
screenshot
setang 90 0 0
screenshot

(this generates the cube faces in rt, bk, lf, ft, up, dn order
equivalent to envmap)


[...]

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