I'm not sure it's applicable to what you are doing, but you could also
just set host_timescale to something really small if you need to be
paused, but not really paused.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Teddy
> Sent: Friday, May 20, 2005 6:15 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] (semi OT) 3d panoramas
>
> to get rid of the pause image, try r_drawvgui 0
>
> On 5/20/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
> > DAV wrote:
> > > Here are some more virtual screens:
> > > http://www.vrway.com/vr_hl2/home_fullscreen.html
> > >
> > > But how did they paused the game without the PAUSE image
> to appear?
> > > Any help? Did they remove it later by editing the pictures?
> >
> > I would suspect that someone added a small function that
> quickly takes
> > the screenshots (rotating the camera angle before each
> shot).  There's
> > no need to pause the game if you have code that will rapidly take
> > these shots.
> >
> > --
> > Jeffrey "botman" Broome
> >
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> >
>
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