I'm not sure it's applicable to what you are doing, but you could also just set host_timescale to something really small if you need to be paused, but not really paused.
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Teddy > Sent: Friday, May 20, 2005 6:15 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] (semi OT) 3d panoramas > > to get rid of the pause image, try r_drawvgui 0 > > On 5/20/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > > DAV wrote: > > > Here are some more virtual screens: > > > http://www.vrway.com/vr_hl2/home_fullscreen.html > > > > > > But how did they paused the game without the PAUSE image > to appear? > > > Any help? Did they remove it later by editing the pictures? > > > > I would suspect that someone added a small function that > quickly takes > > the screenshots (rotating the camera angle before each > shot). There's > > no need to pause the game if you have code that will rapidly take > > these shots. > > > > -- > > Jeffrey "botman" Broome > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders