I'd have to agree that this was kind of dumb. We wouldn't be forced to use
"hacks" to display a menu if we were provided with a proper ingame menu as
opposed to the crap that Valve handed us. If Valve tried to make even one
useful server plugin they would be unsuccessful in doing so without using
any hacks. It is obvious to me that the server plugin interface is just to
appease the coders so that they can't say Valve doesn't care about
server-side plugins, which obviously they don't.


----- Original Message -----
From: "Ray" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Friday, May 20, 2005 3:24 AM
Subject: Re: [hlcoders] MenuSelect


> Its so good to know that Valve cares so much about its customers..
> Ive never seen any warning about using a documented SDK user message.
>
>
>
>
>  >From Alfred Reynolds:
>
>  > > They are using an undocumented hack to display those menus, this
>  > > update removes the hack and so they can no longer use it (because
>  > > the last subsystem that was using it, radio menus, has finally been
>  > > fixed to be client side). They have a plugin API to display
>  > > messages to users and get feedback, they should use that.
>  > >
>  > > - Alfred
>  >
>  >They were warned multiple times to not use the hacks they were, so it is
> upon their
>  >own heads.
>
>  >- Alfred
>
>
>
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