Yea I think I tried that. Actually I know I tried that..
I will keep at it.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Thursday, June 02, 2005 8:44 PM
Subject: RE: [hlcoders] nightvision


If you want to use an alpha channel you need "$translucent" "1"


-----Original Message-----
From: r00t 3:16 [mailto:[EMAIL PROTECTED]
Sent: June 2, 2005 2:52 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] nightvision


I added a texture which looks decent
http://www.totalretribution.com/r00t316/nvgoff.JPG
http://www.totalretribution.com/r00t316/nvgon.JPG

Now the question is...

How can I make the out porition solid ?
I thought we could do it in photoshop by making the center alpha'd and the
outside of it solid but that isn't working as expected.

I currently have

"UnlitGeneric"
{
"$baseTexture" "effects/nightvision"
//"$vertexalpha" 1
"$additive" 1
}
which gives the following
http://www.totalretribution.com/r00t316/shouldbesolid.JPG


If i change it to
"UnlitGeneric"
{
"$baseTexture" "effects/nightvision"
"$vertexalpha" 1
// "$additive" 1
}

then it looks like
http://www.totalretribution.com/r00t316/nvgbroke.JPG

as you can see the center green is missing.
Also it does not brighten things up either.

Is it possible to darken the sides like the nvgbroke.JPG but allow it to
brighten up things like nvgon.JPG?
Using 1 texture?

r00t 3:16
CQC Gaming
www.cqc-gaming.com


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