Yea I think I tried that. Actually I know I tried that.. I will keep at it. r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Thursday, June 02, 2005 8:44 PM Subject: RE: [hlcoders] nightvision
If you want to use an alpha channel you need "$translucent" "1" -----Original Message----- From: r00t 3:16 [mailto:[EMAIL PROTECTED] Sent: June 2, 2005 2:52 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] nightvision I added a texture which looks decent http://www.totalretribution.com/r00t316/nvgoff.JPG http://www.totalretribution.com/r00t316/nvgon.JPG Now the question is... How can I make the out porition solid ? I thought we could do it in photoshop by making the center alpha'd and the outside of it solid but that isn't working as expected. I currently have "UnlitGeneric" { "$baseTexture" "effects/nightvision" //"$vertexalpha" 1 "$additive" 1 } which gives the following http://www.totalretribution.com/r00t316/shouldbesolid.JPG If i change it to "UnlitGeneric" { "$baseTexture" "effects/nightvision" "$vertexalpha" 1 // "$additive" 1 } then it looks like http://www.totalretribution.com/r00t316/nvgbroke.JPG as you can see the center green is missing. Also it does not brighten things up either. Is it possible to darken the sides like the nvgbroke.JPG but allow it to brighten up things like nvgon.JPG? Using 1 texture? r00t 3:16 CQC Gaming www.cqc-gaming.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.322 / Virus Database: 267.4.1 - Release Date: 02/06/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.322 / Virus Database: 267.4.1 - Release Date: 02/06/2005 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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