On 6/3/05, Mike Dussault <[EMAIL PROTECTED]> wrote: > http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html
Am I correct that a player does not actually state their position in the world but simply gives impulses (buttons), and therefore it's the number of impulses per second that allows speed hacking? I note that the server can specify the maximum rate clients can request updates from the server. Would it be possible to have a sever variable to control the maximum number of ticks/updates recieved from the client per second? If a server received more than this setting the extra updates would be dropped or averaged. Jeff "Codiac" Fearn _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders